hushcade
We make small multiplayer games for the browser. The first one is about mowing a very large field with strangers.
Harvest Field Together

Coming soon to CrazyGames
Grab a scythe, walk into the wheat and start cutting. Everyone in the room works on the same field, and when it's done, a new one grows.
- Up to 20 players share one field. When it's quiet, friendly bots fill the gaps.
- Walking cuts a little. Stopping to swing cuts a lot.
- Coins go to the tailor, the blacksmith and the mirror, where you can even pick new eyes.
- A weekly leaderboard. The top mower wears the crown.
- A dance floor in the village square, for after work.
- Plays in six languages, with a mouse or a touchscreen.
- No in-app purchases.
Checking our game server in Boston…


Faces are built from separate eyes and mouths. This one went for mischief. 
Down in the wheat, right where the stubble starts. 
From above, every patch somebody has already mowed. 
A straw hat and a slightly nervous smile. 
The boost tower keeps an eye on the field.
A quiet little arcade
Hushcade is hush plus arcade: the fun of an arcade, minus the noise. We make games that open in a browser tab, fit into a lunch break and get better when other people show up.
The studio is small, and so are the games: easy to start, hard to put down and made to be played together.
- Opens in a tab
- No downloads and no sign-up. A link is all it takes.
- Better together
- Every game is multiplayer from day one, with bots to keep you company when it's quiet.
- Easy on the ears
- We tune sounds until you'd happily leave them on. Mowing should sound like rain, not like a slot machine.
- Fair to everyone
- No in-app purchases. Video ads only play between fields or when you ask for a boost.

Something new is sprouting
Harvest Field Together is the first of a few. Later on, you'll be able to play every Hushcade game right here on hushcade.com.
Field notes
How the first game came together, straight from the commit log.
Day one: a field you can cut, a server to share it and rooms that fill up with players.
Six languages, boosts and the first connection to CrazyGames.
The stickmen arrive, scythes and all, along with a village square.
Faces turn into separate eyes and mouths you pick at the village mirror.
A weekly leaderboard with a crown, a dance party and a proper village.
The game server goes live in Boston. Harvest sounds get calmer; the kalimba didn't make the cut.
- Next
Getting ready for CrazyGames.


